Saturday, 14 January 2012

Ninjato

This is a short, 17" bladed weapon used by the protagonist of an as yet unnamed production title.
Currently in the final stages of the high polygon modelling, it will soon be optimised and baked to provide an ingame model. Several different moves will be available to the player, including combinations, and stealth kills.
























Monday, 8 August 2011

Remington 12-Gauge SBS Sawnoff

A model (highpoly) made for a game in progress, that a friend and I are developing together. The highpoly is at around 680,000 polygons. The grip is wrapped in leather straps and the barrels are along with the foregrip.
















To give the grips a more "wood" appearance, I took a basemesh into Mudbox, sculpted them a bit, and reimported them into 3ds Max at a lower polycount thant he original sculpt, but still higher than the basemesh.

Monday, 6 June 2011

iGCSE Final Exam

Made for the 2011 iGCSE Art Exam. The subject we were given, to fill sketchbooks with and finally to produce a final piece was "Similarities and Differences". The pear at the top, as it falls to the ground, transforms into an apple... The final piece in this is an eaten apple.



































































Thursday, 2 June 2011

Some more sketches

Just a little thing I did this morning... I quite like them


Wednesday, 1 June 2011

A couple a' sketches

A few sketches I did using Photoshop CS3. Admittedly, I was a bit violent on the pen, but still quite like 'em.



















Sunday, 22 May 2011

AK-47 Type 2 Bayonet

A model of a Russian (at least I think it's Russian) Type 2 Bayonet. Developed in the 1960s, this version has a bakelite grip, and a star insignia on both the grip and the blade.

The normal map was baked from a high polygon model, as was the AO map.

Photoshop and 3ds Max























Thursday, 19 May 2011

United States Marine Corps Ka-Bar All Purpose Knife

This was modeled and textured a while ago. It is based of a real knife, but the colours are different. There are currently 3 texture maps applied (Diffuse, Specular, Normal) to the model. The grip colour is modular through an overlay layer in Photoshop, which can be removed or altered without affecting the rest of the texture.

Enjoy!