Thursday 11 November 2010

The Low-poly Kalashnikov

After the arduous process of unwrapping the Kalashnikov (which I have to do again, because my unwrap sucks)  I got the cage done and baked out a test:













This shot was taken using Xolioul's DirectX shader. I flipped the green channel in Photoshop, and applied it.

Here is a shot without the normal map:

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